Shader preprocessing on PIE startup

No worries.

Preprocessing shaders every editor start some sense. Changes to .usf and .ush files are picked up on editor restart (There is a command to recompile as well). Since these could have changed on disk between boots, and define parameters passed to said shaders may have changed with code changes, validating all shaders makes a degree of sense.

I hope that helps.

Best regards,

Chris