hi, I have tried in UE5.5, it will crash when r.Shaders.Optimize=0. If keep shader optimized, when start capture frame in UnrealEditor, the renderdoc (the latest version) will crash. Do you have any idea to debug shader by using renderdoc in UE5.5. I have tried to use PIX, it works fine for me. If possible, I desired to use renderdoc.
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