As the title says, I’m trying to do pixel debugging using renderdock. for step-by-step execution.
The problem is that in UE5 it doesn’t work. I started the project with the -d3ddebug option and I followed the documentation,
r.shaders.Optimize=0
I enabled r.shaders.Symbols=1, r.shaders.ExtraData=1, r.shaders.WriteSymbols=1 but it doesn’t work.
I know r.shaders.KeepDebugInfo is deleted, but am I overlooking something? thank you!
hi, I have tried in UE5.5, it will crash when r.Shaders.Optimize=0. If keep shader optimized, when start capture frame in UnrealEditor, the renderdoc (the latest version) will crash. Do you have any idea to debug shader by using renderdoc in UE5.5. I have tried to use PIX, it works fine for me. If possible, I desired to use renderdoc.