Updated from UE 5.1 to 5.4.4 because there are dependencies for mobile that are not compatible on earlier versions. After much searching and a lot of trial and error, i don’t think i can solve this problem on my own. below is an error log when i try to build. any help is appreciated:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: SkipOnlyEditorOnly is enabled, unsolicited packages will not be cooked unless they are referenced from the cooked version of the instigator package.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogEditorDomain: Display: Cycle detected in parents of class /Script/RigVMDeveloper.RigVMUnitNode. Allow flags for editordomain and iterative cooking will be invalid.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogZenStore: Display: Establishing oplog ‘MazeGame.2c427c1a/EditorDomain’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogZenStore: Display: Zen project ‘MazeGame.2c427c1a’ already exists
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogZenStore: Display: Zen oplog ‘MazeGame.2c427c1a/EditorDomain’ already exists
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Waiting for Asset Registry
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to H:/Unreal Projects/MazeGame 5.4/Intermediate/CachedAssetRegistry_*.bin
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Clearing all cooked content for platform Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Sandbox cleanup took 0.134 seconds for platforms Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Compiling global changed shaders for platform ‘Android_Multi’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaders: Error: Shader debug info dumped to: “H:/Unreal Projects/MazeGame 5.4/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/Global/FShadowProjectionPS2truefalsefalse/0”
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): C:/Program Files/Epic Games/UE_5.4/Engine/Shaders/Private/ShadowProjectionPixelShader.usf(): Shader FShadowProjectionPS2truefalsefalse, Permutation 0, VF None:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ovr_multiview_view_count must be non-zero when using GL_OVR_multiview2.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Script Stack (0 frames) :
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 10560]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): 1 Shader compiler errors compiling GlobalShaders for platform OPENGL_ES3_1_ANDROID.
PackagingResults: Error: Shader debug info dumped to: “H:/Unreal Projects/MazeGame 5.4/Saved/ShaderDebugInfo/OPENGL_ES3_1_ANDROID/Global/FShadowProjectionPS2truefalsefalse/0”
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 10560]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 10560]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: 1 Shader compiler errors compiling GlobalShaders for platform OPENGL_ES3_1_ANDROID.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007fffaed69428 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007fffaed6b84b UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007fffaed68e59 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007fffaed30901 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007fffaed72480 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffff60f3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffff6067933 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffff60fb872 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffff5ddd99e UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffff5d9f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffff5dbaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff655a480dd UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff655a3e146 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff655a3e42a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff655a418a4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff655a570c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff655a596e6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ff87361257d KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 10560]
PackagingResults: Error: 1 Shader compiler errors compiling GlobalShaders for platform OPENGL_ES3_1_ANDROID.
PackagingResults: Error: [Callstack] 0x00007fffaed69428 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffaed6b84b UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffaed68e59 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffaed30901 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffaed72480 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffff60f3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffff6067933 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffff60fb872 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffff5ddd99e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffff5d9f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffff5dbaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff655a480dd UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff655a3e146 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff655a3e42a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff655a418a4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff655a570c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff655a596e6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff87361257d KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 66.40s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\roman\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 1m 27s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure