Shader complexity in mode shows all objects in red , even those have very basic materials(basic materials in mobile starter content). is this a bug ?
Wondering the exact same thing. Is this feature broken for preview mode?
This still seems to be an issue even with materials that are unlit and have just a simple colour in the emissive.
still doesnt seem to be fixed or I’m I missing something?
sadly still not fixed so i am doing forum necromancy.
I have a range of materials from simple colors to layer landscapes and EVERYTHING is red.
watched a couple videos and went through documents. ANYTHING that said it reduced the shader count I set it to that setting.
obviously i’m missing something as an attempt to load still tries to compile 25K+ shaders (does 800 when I build/play on PC) ugh