I’ve noticed that shaders are more computationally complex in UE5 than UE4, primarily using the Shader Complexity viewing.
Here’s an image of a new level with no other changes (i.e. File → New Level → Default). Is this a bug, an issue with my setup, or just how things are to get all the awesome stuff with UE5?
In this image I’m using prebuilt UE 4.26.2 and self built from the