Shader Compiling Log on Mobile for Profiling

Hey everyone,

I was wondering if there was a way to generate a log from a mobile device which lists out all the shaders being compiled for a level?

I know of MemReport but that breaks down textures, meshes, audio (so helpful though) for the level that I initiate the console command.
I know of using stat startfile/stopfile to generate a log of almost every stat console command for a level which I later load into UE4’s profiler. This one does have a stat command which shows number of shaders compiled and other shader values, but that’s just it. They’re only values.

Is there a way to generate a log with a text-based list of the names of shaders being compiled for a particular level? If we have long load times, or hitches during game play, it would be nice to be able to generate this log, sift through, and say hey, why is this shader compiling here? Or hey, here’s a list of shaders being compiled, but these ones shouldn’t be used in this level.

Hoping that there is a way!