Shader compiler errors Private/ColorCorrectRegionsCommon.usf; error X3004: undeclared identifier 'GetScreenSpaceData'

I’m trying to package my game to test my EOS integration and when i package the project for Windows, it get the following failure:

Log started at 5/10/2023 12:57:52 PM (2023-05-10T17:57:52Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=C:/src/unreal/GSC/GSC.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52329 -project=C:/src/unreal/GSC/GSC.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/src/unreal/GSC/GSC.uproject -target=GSC -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/src/unreal/GSC/Build -clientconfig=Development -nocompile -nocompileuat
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=52329, project=C:/src/unreal/GSC/GSC.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=C:/src/unreal/GSC/GSC.uproject, target=GSC, unrealexe=C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/src/unreal/GSC/Build, clientconfig=Development, nocompile, nocompileuat)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Epic Games\UE_5.1
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.12 s.
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GauntletEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.1/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.1/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.1
SetEnvVar uebp_LogFolder=C:/Users/mskym/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.1
SafeDeleteFile C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.json
SafeDeleteFile C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/mskym/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.1
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.5.33627.172)

No config file at C:\Users\mskym\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\mskym\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
C:\Users\mskym\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml(8): warning: The element ‘WindowsPlatform’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’ has invalid child element ‘Version’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’. List of possible elements expected: ‘bClangTimeTrace, MaxNestedPathLength, bStrictEnumTypesConformance, MaxRootPathLength, bStrictInlineConformance, AdditionalLinkerOptions, PCHMemoryAllocationFactor, bShowIncludes, bStrictPreprocessorConformance, StaticAnalyzerOutputType, StaticAnalyzer, WindowsSdkVersion, Compiler, bCompilerTrace, bStrictConformanceMode, CompilerVersion, bUpdatedCPPMacro’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’.
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22000.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Executing commands…
BUILD SUCCESSFUL
SafeFileExists C:\src\unreal\GSC\GSC.uproject=True
SafeFileExists C:\src\unreal\GSC\GSC.uproject=True
Setting up ProjectParams for C:\src\unreal\GSC\GSC.uproject
SafeFileExists C:\Users\mskym\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.1\Rules\UATRules-32b2b57ce3cf8c9822c051deae6d84ae.dll=False
Compiling C:\Users\mskym\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.1\Rules\UATRules-32b2b57ce3cf8c9822c051deae6d84ae.dll: Assembly does not exist
Project Params **************
AdditionalServerMapParams=
Archive=True
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=C:\src\unreal\GSC\Build
BaseStageDirectory=C:\src\unreal\GSC\Saved\StagedBuilds
Build=True
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=GSC
ClientTargetPlatform=Win64
Compressed=True
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
NumCookersToSpawn=0
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=
DLCOverrideStagedSubDir=
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook= (Use Defaults)
EditorTargets=GSCEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=False
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=True
IgnorePaksFromDifferentCookSource=False
IoStore=True
SkipIoStore=False
Cook4IoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=True
ForcePackageData=False
NullRHI=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, C:\src\unreal\GSC\Binaries\Win64]
ProjectExePaths=[Win64, C:\src\unreal\GSC\Binaries\Win64\GSC.exe]
Distribution=False
PackageEncryptionKeyFile=
Prebuilt=False
Prereqs=True
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=C:\src\unreal\GSC\GSC.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=GSC
SignedPak=False
SignPak=
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=False
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=
TraceHost=
TraceFile=
Project Params **************
SafeFileExists C:\src\unreal\GSC\GSC.uproject=True
SafeFileExists C:\src\unreal\GSC\GSC.uproject=True
SafeFileExists C:\src\unreal\GSC\GSC.uproject=True
********** BUILD COMMAND STARTED **********
************************* UnrealBuild:
************************* UseXGE: False
************************* UseParallelExecutor: False
SafeDeleteFile C:\src\unreal\GSC\Intermediate\Build\Manifest.xml
Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” GSC Win64 Development -Project=C:\src\unreal\GSC\GSC.uproject C:\src\unreal\GSC\GSC.uproject -NoUBTMakefiles -remoteini=“C:\src\unreal\GSC” -skipdeploy -Manifest=C:\src\unreal\GSC\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-GSC-Win64-Development.txt”
C:\Users\mskym\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml(8): warning: The element ‘WindowsPlatform’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’ has invalid child element ‘Version’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’. List of possible elements expected: ‘PCHMemoryAllocationFactor, Compiler, MaxNestedPathLength, AdditionalLinkerOptions, bClangTimeTrace, bStrictEnumTypesConformance, bShowIncludes, bCompilerTrace, bStrictInlineConformance, WindowsSdkVersion, bStrictConformanceMode, StaticAnalyzer, bUpdatedCPPMacro, MaxRootPathLength, bStrictPreprocessorConformance, CompilerVersion, StaticAnalyzerOutputType’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’.
Log file: C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-GSC-Win64-Development.txt
Using ‘git status’ to determine working set for adaptive non-unity build (C:\src\unreal\GSC).
Writing manifest to C:\src\unreal\GSC\Intermediate\Build\Manifest.xml
Target is up to date
Total execution time: 1.02 seconds
Took 1.0813613s to run dotnet.exe, ExitCode=0
SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll=True
SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\D3D12\D3D12Core.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.exe=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.exe=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.pdb=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.pdb=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.target=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.target=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\OpenImageDenoise.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb.pdb=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb12.dll=True
SafeFileExists C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.bat=True
SafeFileExists C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.bat=True
SafeFileExists C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.sh=True
SafeFileExists C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.sh=True
SafeDeleteFile C:\src\unreal\GSC\Intermediate\Build\Manifest.xml
Build products *******
SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll=True
C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\EOSSDK-Win64-Shipping.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\D3D12\D3D12Core.dll=True
C:\src\unreal\GSC\Binaries\Win64\D3D12\D3D12Core.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\D3D12\d3d12SDKLayers.dll=True
C:\src\unreal\GSC\Binaries\Win64\D3D12\d3d12SDKLayers.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.exe=True
C:\src\unreal\GSC\Binaries\Win64\GSC.exe
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.pdb=True
C:\src\unreal\GSC\Binaries\Win64\GSC.pdb
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\GSC.target=True
C:\src\unreal\GSC\Binaries\Win64\GSC.target
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\OpenImageDenoise.dll=True
C:\src\unreal\GSC\Binaries\Win64\OpenImageDenoise.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_atomic-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_chrono-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_iostreams-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_program_options-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_python39-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_regex-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_system-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll=True
C:\src\unreal\GSC\Binaries\Win64\boost_thread-vc142-mt-x64-1_70.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb.dll=True
C:\src\unreal\GSC\Binaries\Win64\tbb.dll
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb.pdb=True
C:\src\unreal\GSC\Binaries\Win64\tbb.pdb
SafeFileExists C:\src\unreal\GSC\Binaries\Win64\tbb12.dll=True
C:\src\unreal\GSC\Binaries\Win64\tbb12.dll
SafeFileExists C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.bat=True
C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.bat
SafeFileExists C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.sh=True
C:\src\unreal\GSC\Samples\PixelStreaming\WebServers\get_ps_servers.sh
End Build products *******
Build command time: 1.10 s
********** BUILD COMMAND COMPLETED **********
SafeFileExists C:\src\unreal\GSC\GSC.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project C:\src\unreal\GSC\GSC.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.10-12.57.55.txt
SafeFileExists C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\src\unreal\GSC\GSC.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.10-12.57.55.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: GSC
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.1-CL-23901901”
LogCsvProfiler: Display: Metadata set : engineversion=“5.1.1-23901901+++UE5+Release-5.1”
LogCsvProfiler: Display: Metadata set : commandline=“” C:\src\unreal\GSC\GSC.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.10-12.57.55.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2965] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“cbf942634efc374539266e91a323ffc2”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/Composure/Content/’ mounted to ‘/Composure/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/AjaMedia/Content/’ mounted to ‘/AjaMedia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenColorIO/Content/’ mounted to ‘/OpenColorIO/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenCVLensDistortion/Content/’ mounted to ‘/OpenCVLensDistortion/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaFrameworkUtilities/Content/’ mounted to ‘/MediaFrameworkUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/PixelCapture/Content/’ mounted to ‘/PixelCapture/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/PixelStreaming/Content/’ mounted to ‘/PixelStreaming/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ColorCorrectRegions/Content/’ mounted to ‘/ColorCorrectRegions/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/CommonUI/Content/’ mounted to ‘/CommonUI/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/RemoteSession/Content/’ mounted to ‘/RemoteSession/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/VirtualCamera/Content/’ mounted to ‘/VirtualCamera/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/VirtualProductionUtilities/Content/’ mounted to ‘/VirtualProductionUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/MovieRenderPipeline/Content/’ mounted to ‘/MovieRenderPipeline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ConsoleVariablesEditor/Content/’ mounted to ‘/ConsoleVariables/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/CameraCalibrationCore/Content/’ mounted to ‘/CameraCalibrationCore/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/MultiUserTakes/Content/’ mounted to ‘/MultiUserTakes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/RemoteControl/Content/’ mounted to ‘/RemoteControl/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/NiagaraFluids/Content/’ mounted to ‘/NiagaraFluids/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HDRIBackdrop/Content/’ mounted to ‘/HDRIBackdrop/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/nDisplay/Content/’ mounted to ‘/nDisplay/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/nDisplayModularFeatures/Content/’ mounted to ‘/nDisplayModularFeatures/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenXR/Content/’ mounted to ‘/OpenXR/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenCV/Content/’ mounted to ‘/OpenCV/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/SunPosition/Content/’ mounted to ‘/SunPosition/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/ARUtilities/Content/’ mounted to ‘/ARUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Oculus/OculusVR/Content/’ mounted to ‘/OculusVR/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Steam/SteamVR/Content/’ mounted to ‘/SteamVR/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/AppleAR/AppleARKit/Content/’ mounted to ‘/AppleARKit/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/AppleAR/AppleARKitFaceSupport/Content/’ mounted to ‘/AppleARKitFaceSupport/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/’ mounted to ‘/ConcertSyncClient/’
LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
LogHAL: Display: Platform has ~ 64 GB [68641972224 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/mskym/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1489.17MBs, RandomWriteSpeed=260.65MBs. Assigned SpeedClass ‘Local’
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/src/unreal/GSC/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/src/unreal/GSC/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/src/unreal/GSC/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB
LogCook: Display: Waiting for Asset Registry
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.063 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform ‘Windows’
LogShaders: Display:
LogShaders: Display: ********************************
LogShaders: Display: Received compile shader request Change.
LogShaders: Display: Found 0 outdated shader types.
LogShaders: Display: Recompiling global shaders.
LogShaders: Display: Found 0 outdated shader types.
LogShaders: Display: Recompiling global shaders.
LogShaders: Display: Found 0 outdated shader types.
LogShaders: Display: Recompiling global shaders.
LogShaderCompilers: Warning: 1 Shader compiler errors compiling global shaders for platform PCD3D_ES3_1:
LogShaderCompilers: Warning: Shader debug info dumped to: “C:/src/unreal/GSC/Saved/ShaderDebugInfo/PCD3D_ES3_1/Global/FCCRStencilMergerPS/0”
C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37-65): Shader FCCRStencilMergerPS, Permutation 0, VF None:
/ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37-65): error X3004: undeclared identifier ‘GetScreenSpaceData’

LogShaderCompilers: Warning: 1 Shader compiler errors compiling global shaders for platform PCD3D_ES3_1:
LogShaderCompilers: Warning: Shader debug info dumped to: “C:/src/unreal/GSC/Saved/ShaderDebugInfo/PCD3D_ES3_1/Global/FCCRStencilMergerPS/0”
C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37-65): Shader FCCRStencilMergerPS, Permutation 0, VF None:
/ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37-65): error X3004: undeclared identifier ‘GetScreenSpaceData’

LogShaderCompilers: Warning: 1 Shader compiler errors compiling global shaders for platform PCD3D_ES3_1:
LogShaderCompilers: Warning: Shader debug info dumped to: “C:/src/unreal/GSC/Saved/ShaderDebugInfo/PCD3D_ES3_1/Global/FCCRStencilMergerPS/0”
C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37-65): Shader FCCRStencilMergerPS, Permutation 0, VF None:
/ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37-65): error X3004: undeclared identifier ‘GetScreenSpaceData’

LogShaderCompilers: Error: Errors compiling global shader FCCRStencilMergerPS :

LogShaderCompilers: Display: /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37-65): error X3004: undeclared identifier ‘GetScreenSpaceData’
LogOutputDevice: Warning:

Script Stack (0 frames) :

LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.

LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
LogWindows: Error: Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
LogWindows: Error:
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ff8a52453c4 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a5246ef2 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a5244e86 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a52276f2 UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a524cbce UnrealEditor-Engine.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a103c090 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a0ff864f UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a1040098 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a0d9f4e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff8a0dc16a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f86bb0ce UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f86b2688 UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f86b296a UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f86b5680 UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f86c71b4 UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff6f86c96f2 UnrealEditor-Cmd.exe!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff953817614 KERNEL32.DLL!UnknownFunction []
LogWindows: Error: [Callstack] 0x00007ff953f226a1 ntdll.dll!UnknownFunction []
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 77.8481204s to run UnrealEditor-Cmd.exe, ExitCode=3
SafeDeleteFile C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2023.05.10-12.59.13.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.10-12.57.55.txt C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2023.05.10-12.59.13.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.10-12.57.55.txt

ERROR: Cook failed.
(see C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)

CommandletException: Editor terminated with exit code 3 while running Cook for C:\src\unreal\GSC\GSC.uproject; see log C:\Users\mskym\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Cook-2023.05.10-12.59.13.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156

AutomationTool executed for 0h 1m 20s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

I am getting this same error. the first main error is also

UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.

Were you ever able to fix this?