Shader Compiler Error

Please anyone else have this error and find a solution?

UATHelper: Packaging (Windows): LogInit: Display: LogShaderCompilers: Error: Shader compiler returned a non-zero error code (-1073741819).

Everything is updated with UE5.4 and Visual Studio. I can create a completely blank fps project and package a simple map but anytime I add any kind of content and try to package it I get this error.

Bump. Please can anyone help here? I just updated Visual Studio and tried to package the most simple basic project in 5.4.3 and I get exactly the same error (-1073741819).

Please any help on this would be appreciated.

  • Reinstall unreal engine or using other version
  • Update your gpu driver (using studio nvidia and fresh install)
  • From your project directory, delete intermediate et derived cache folders
  • Use the app Hard Disk Sentinel to check fault in your drive storage if there any
  • if your project is a cpp, make sure all sdk are properly install
  • remove any unused plugins
  • Open your project and let it compile.

Try to disable your antivirus/firewall or any other third party software that can affect unreal editor.

What is your pc spec, low ram seem to cause that issue from other people.

There also some specific intel series(13 and 14 i think) that cause issue with texture during package.

The issue seem to be outside of unreal, and you gonna need to switch play around different hardware or even reinstall windows if needed.

i7-11700KF @3.60GHz
32GB Ram
RTX 3080 Ti

Still get this error trying to package the most simple basic project map:

UATHelper: Packaging (Windows): LogInit: Display: LogShaderCompilers: Error: Shader compiler returned a non-zero error code (-1073741819).