Shader Compilation Triggered with Every Cell Load (World Partition)

Hello,

I’m encountering an issue with the World Partition system. Every time I load a new cell, it triggers a shader compilation (“Preparing Shader”), which causes significant stuttering. What’s even more peculiar is that I can explore the entire map, but if I exit PIE and relaunch it, the “Preparing Shader” process occurs again every time I enter a new cell in the World Partition.

How can I resolve this issue? It’s nearly unplayable, especially when the grid size is small.

Thanks.