Following Game Engines & Shader Stuttering: UE’s Solution | Epic Developer Community
It advise to use FShaderPipelineCache::NumPrecompilesRemaining()
to show the number of the precompilations remaining. I wanted to use this for a loading screen in my game where it shows the progress of the shader compilation, but this number is always 0.
I have set r.PSOPrecaching=1
in my DefaultEngine.ini
How do i actually do this loading screen for the compilation phase?