Shaded collisions

I hope i havent missed this feature, but I wondered if collision objects could be shown as shaded transparent objects, perhaps colour coded depending on the type. Just makes it easier to see what is where. I spent a good hour today trying to find out what was causing my character to collide with a hidden wall only to find it was a huge curved object around my scene.


In the viewport View Mode(where it is set to Lit by default) > Collision > Player Collision should do what you want.

Great, thank you