sg.AntiAliasingQuality and sg.ShadingQuality

Good Morning,
I’m playing Hell let loose and have studied your documentation concerning scalability commands.
Could you precise me, please, what are the " r. " commands behind sg.AntiAliasingQuality and sg.ShadingQuality.
Your documentation give the r. commands for shadows, postprocessing, effects, with numbers to affects for these commands for each 0, 1, 2 and 3 level etc… but not for the two above.
Thank you in advance.
Best regards,