Just encountered a pretty irritating problem when creating a skeleton in Unreal 5.7.3.
- I imported my character mesh from blender (just geometry, no bones).
- converted the imported static mesh to skeletal mesh which created a skeleton asset with it
- spent several hours rebuilding the same hierarchy as the Unreal 5 Manny skeleton by hand.
- noticed the character was not exactly symmetrical (one arm was slightly off) so I fixed that in blender
5 then pressed reimport mesh
6 then everything breaks.
Now the skeletal mesh only shows one standard root bone in the skeleton tree and fails to recognize the attached skeleton with the bone hierarchy I built.
And to make it worse it appears skeletons are glued to a specific skeletal mesh and I have not found a way to salvage this problem.
Is there any way to fix this in Unreal?