Hey there @Kye1002!
Lumen in VR is still a bit of a work in progress, and it seems you’ve pulled most of the levers that we can pull, but the screen space probing portion is what’s likely causing the ghosting, especially with stereo rendering if you aren’t using any other temporal effects.
Try playing with more of the ScreenProbeGather settings, one I’ve gotten use out of is the temporal probe history weight, it may mitigate the issue (but won’t resolve it fully):
r.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryWeight