Hi, everyone! I have a some question about material for crow 3d model. The model has textures (screen 2). how to connect them correctly in the material so that the feathers are like on screenshot 1, and not on screenshot 3

Hi, everyone! I have a some question about material for crow 3d model. The model has textures (screen 2). how to connect them correctly in the material so that the feathers are like on screenshot 1, and not on screenshot 3
It looks like you’re missing opacity masking
My material looks like the screenshot, but the feathers are not displayed correctly. The UV of the feathers is different from the UV of the whole bird. How to properly connect a opacity mask?
Very hard to troubleshoot remotely. You’re on the right track with the material, but I think you possibly have UV problems.
IE, the textures are not mapped correctly to the mesh.
You can use the texture coordinate node in the material editor to specify what UV channel to use. Also double check the UVs imported correctly in the static mesh editor.