I have a targeting system for my melee character and I’m rotating my character’s camera, head and body. Triggering the two first events is working well until I plug the third one which then cause stuttering on my camera.
If I only connect the last bloc and not the two others it works correctly so I would say the issue is that this multiple rotations are overriding each others. Do you guys have any suggestion? Thanks
Changing the Interp Speed by anything but 0 is fixing the stutter, but then my character’s body doesn’t rotate to the enemy (no idea why)