Hello, I’m fairly new to using Unreal Engine, as I’m exploring the functionality of several different 3D engines for a narrow research use case.
Ultimately, I’d like to be able to precisely position a given actor and four cinematic cameras in a project, such that:
a) I can script the actor so that it can rotate very precisely according to certain inputs. (This part needs to be scripted because the values for rotation will be coming out of another program. I’ve been able to get close to what I want with a Blueprint but I need the ability to import values from outside Unreal.)
b) I can script several cameras to capture and export still images in sync. (I’ve found luck doing this manually with one camera, but would like to script it so that all 4 cameras can export something at the same time to a predetermined folder or file location.)
Does anyone have any information on how to do either of these things, either in C++ or Python? I’ve looked through a lot of documentation and I understand that this question may come off as uninformed - please let me know if I’m asking the wrong questions or if there’s something obvious I’m missing.
Thank you!