Several Questions about UE Abilities

Hello,

  1. There is a Plug-in for Water System With the Possibility to create Lakes. But we can also achieve other funny things With it which are not linked in anyway to sea and other ….

So I would Like to know If we can disable/remove the Water from the Lake but still keeping everything else ?

  1. How do we add Tags to an element which doesn’t handle tags ( The Water “Lake” instance is one of it ) ?

    • Can we have several exponential Heigh Fog. Because Currently I can only have 1 at a Time ?
  • Same question For Clouds ?
  1. Something probably easy, It’s one of the Basics but How to create a surrounding Fog ? (A Fog AROUND a specific area/The whole Ground, but NOT inside it, without using “Minimum Distance” )

  2. How to automatically fill a Specific area of Foliage ( Without PCG directly from the Foliage Mode ) ? There is the “FILL” Option but it doesn’t seem to work

  3. Can we have 2 Landscape with 1 Above the Other (Or have 2 Levels at the Same Time) ?

  4. Following Question 6, Can we have something on the Underside/Underpart of the Landscape ? I mean currently we can put moss, sand and whatever we want above, but how to do the same Under ? ( Have whole block, which is usual on SolidWorks or Catia, not just the Surface )

  5. Following 7 Can we Have Relief on both Side ?

If you can reply to only 1 Question it would already be Great

Thank You,
Happy New Year 2024