Well, I have two doubts!
I have an object in my game on one level
It has material and texture and has a blueprint script with its configured behavior.
I made a new level!
In it, I use the same object, but I want a different texture
What do I do?
if I change the main material at all levels, it will have the same texture (creating a new material to look wrong, I don’t know if that will influence the performance and size of the game).
is there any way I can use the same object with different textures on each level without having to create a material for each level?
the second question is:
I created a menu at a typical level, but when I start the game already compiled for windows, the level appears black, with nothing in the background music, but the menu does not appear
already in the editor when the pain plays! The menu appears and functions normally. I did a HUD for the MENU and a GAME MODE.
The documentation guide did not help much.