Following some forum posts we added a SeetViewTargetWithBlend to our blueprint… it didn’t work. We tried many things to debug it and spent a lot of time wondering why it seems to work for everyone else.
Eventually after debugging into the source code it dawned on us that I had chosen BlendFunc:VTBlendEaseinOut - if you choose that then your BlendExp cannot be 0. If it is then you get no blending
Seems that having BlendExp default to 1 or some other sensible value would be a good idea.