SetUPComponent completely stoped working/Broken

Hello all c++ programmer using unreal engine here. I’m having trouble with the set up attachment method.
I’ve taken the proper steps in using FObjectInitializer… now when I SetUpAttachment() Nothing at all what so ever " I’m trying to display a Uspherecomponent by the way. I did this 10 plus times before where the issue was to restart the editor what in the world is going on?

Hello,

It should be setup something like:

.h

USceneComponent *RootSceneComponent;
USphereComponent *MySphereComponent;

.cpp

AMyActor::AMyActor( )
{
	RootSceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
	 = RootSceneComponent;
	
	MySphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("Sphere"));
	MySphereComponent->SetupAttachment();
}

Thanks, i forgot a word in there I have it working now aka const…