Solved!
I was accidentally deleting the pointer where the Actor was stored, I’m not sure why but it made it chrash (may be the build-in garbage collector assuming my Actor was no longer used?).
Fixed the code and now it’s working.
Solved!
I was accidentally deleting the pointer where the Actor was stored, I’m not sure why but it made it chrash (may be the build-in garbage collector assuming my Actor was no longer used?).
Fixed the code and now it’s working.