I’m trying to figure out how to set up these cloud blueprints so that they appear directly above my map (In between the map and the camera. I can’t seem to figure out the correct setting to effect the Z position of the clouds. I also will be using different sky materials to ensure it isn’t to much clouds.
Hey there @ItsDumi! So you can get a bit more control over the volumetric clouds via a method in this tutorial linked blow. However since the clouds are still procedurally generated it’s still not fully authored but I believe this will help out. Then you can set the max/min altitude in the cloud system directly. Hope this helps!
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Thanks for your reply. I actually used this tutorial to setup what I currently have but the scales are off and the cloud seems to disappear if its too small I guess. I used the BP_cloudmask_object and Volumetric clouds, played with the settings, altitude and z axis.
My map is pretty tiny relative to a sky atmosphere so I’m not sure if my scale is maybe the issue.
Is there a way I can apply cloud bp’s/materials to a cube/staticmesh that I can in turn just position above the map?
Scale is definitely a large factor when it comes to the altitude changes. There’s a height cap (mostly because while the clouds are technically volumetric, they don’t play nice with low to ground geo, especially translucent). Even at the shortest altitudes you have to move thousands and thousands of units vertically to be able to touch them.
There’s no way to just place a static mesh to be a volumetric cloud directly, as it’s height, shape, and size are all controlled like a material.