I’ve been working in the UE4 and now i’m ready to share my work with other team members, like the mapper and other artists so that we can have a true collaboration setup. I am a subscriber and the team members I add will also become monthly subscribers, I understand that.
However, I want to take the existing UE4 project put it on a Perforce Server and give my mapper access to the latest version of the game as he works on the level. When he checks in the level, I want to receive it. Everything sounds simple to do, but the setup seems daunting.
- I want to use the Perforce 20 license free program
- My team members are remote, so should I setup a server locally or do a DigitalOcean/Cloudforge kind of setup to avoid dynamic IP issues?
- If I have compiled the project with the Engine C++ from github, do I need to host all 32+Gigs on the Server
Its all very confusing and the documentation is very high level thus far. Again, I’m just looking for a targeted Perforce/UE4 Integration Setup guide.
Thanks for any help.!