I am not sure about all cases, but mainly Unreal itself use Operation System Layer (OS API) for that things. So Unreal calls OS API and OS API calls Drivers. For example, one player has OS1 and Drivers1, while the other has OS2 and Drivers2. It is not a good idea to hardly lay on Driver1 for many reasons. It is better to avoid that sort of dependencies.
Hello all;
I want to run my Unreal in SSD and run Epic Games in the different driver than SSD. Is it make some problems, while working on Unreal? Also, can I run assets to the driver that is not SDD?