I always thought that Detour Crowd only works with the CharacterMovementComponent hence only with the character.
But I’ve now seen in the docs, that it should just work with a basic pawns.
So I’ve tried it once again, but it does not work with the pawns.
In the debug view, the detourCrowd points don’t appear and the pawns simply bump into each other. If I reparent to character, it works out of the box.
Hence, here is the question: what is needed for detour Crowd with pawns? Is any special implementation needed in the movement component.
Is there any real documentation available?
Thanks.