I’m having trouble getting the correct settings to import the Epic humanoid mesh into and out of Blender. I downloaded the sample fbx hero mesh content and tried to import it into blender, but the bones are not oriented correctly. I tried several different settings, but got goofy results. Finally, I set the importer bone orientation to ‘automatic’ and the bones appear correct in Blender, but then I run into the mesh not matching the bone motion when exporting to UE4. Has someone figured what the fbx import/export settings need to be to get this to work correctly?
What I did was import into Blender using the recommended settings, then immediately exported with no changes. I then tried to import into UE4. The reference pose looks fine, but the animations are a mess. The image above shows the idle animation.