Hi, I just finished doing some resolution settings to fit my project to the screen of someones pc. The commands are working in editor and in standalone game but aren’t working in the new editor window or when packaged.
I did use a structure and a save game to try and save the settings upon selection however, I have since deleted them as I wanted to add more to them before they were finished. I then selected all the nodes and refreshed them and I wonder if it’s possible that the project maybe using the old data?
I have included a .txt file containing the full output log if that is of any use.
Have you tried using the ‘Set Screen Resolution’ nodes targeting the Game User Settings? I’d recommend using the Game User Settings, as they’re Platform independent and get loaded at game startup, besides being build for that purpose. There doesn’t seem to be a lot of general documentation around them, but if I remember correctly, Mathew Wadstein did some YouTube videos on them.
If that’s not an option, try to check if they get executed.
Hi, thanks for the reply, no I haven’t tried that as to be honest, I wasn’t even aware they were options I only knew about the console command way, I’ll certainly try it out thanks.