Hello there, and sorry if it’s a duplicate.
I’ve been searching for an answer to this but everything i found is related to prior versions…
I’ve been trying to export an skeletal mesh from Blender for a couple days now and even if the hacks proposed in the post bellow have proper fixes in the 2.75 i’m still getting strange errors when importing in UE4.
The main problem being the Physical Asset. It wont generate it on its own, no matter the settings i use to export, saying that the bones are too small to create it. Also, if i create the physical asset manually, the shapes used won’t scale down to the right size, being too big to be simulated properly.
Anyone facing the same problem?