Setting Water Volume to Character Movement is global

Hello, we’re making multiplayer game. We have a pool with water. So when one player dives in water, I’m setting “Water Volume” to “Physics Volume” of “Character Movement” only to player who dived in the pool. I’ve tested with breakpoints and “Watch this value” and I’m sure that I’m applying “Water Volume” only to one player, but all players becoming to swim. What can be the problem and how to solve it?

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Hello DangerKiddy, here the same issue, thanks because i start thinking that i´m crazy, 1 day trying to fix this and without solution yet. I think maybe this is an Unreal Engine bug.

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spent hours to resolve this, same problem (((

Change movement mode from swim to fly, and disable gravity for all character components, in this case don’t need to use water volume

Work in single player, but in multiplayer is a problem ((
This is solution that I use!