Hello, I know that Unreal recommends to keep the FoV unaltered and changing in the FoV does not work in VR preview. Can anyone tell me if I can still do that somehow? I have to do it for research purpose.
However, the alternative is changing the RoV. So if I set it 180, then if the players turn their head slightly backward, they can see just blank screen, and if it is set 360, then the whole thing will be visible.
So, if anyone has any idea regarding any of these two, can you kindly help?