Hey ! Actually it’s not in the Event Graph but if you click in the Components list up on the left. Start fresh with a SceneComponent as the root (this is what I see it with so it may be specific to that). Then add two StaticMeshComponents to that SceneDefaultRoot. Then click the root SceneComponent and scroll down in the details panel right below it to the Rendering Tab and uncheck Visibility there. Let me know if that did the trick.