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Setting View Target With Sequencer for Seamless Cutscene to Gameplay transitions

I’m currently trying to figure out the basics of making a God of War (2018) or Hellblade: Senua’s Sacrifice style camera system that transitions seamlessly to a camera in a sequence then back to the player camera at the end of a sequence. As of right now, I can use “set view target with blend” to swap from gameplay to a sequencer camera. I’m having trouble figuring out a way to get a transition back to the character controller from the ending position of the sequence camera. What’s the “best practice” way of doing this?

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what about like this?