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Setting view target through Camera activation event.

I’ve read the AnswerHub posts about this subject but they don’t seem to help me with my issue. I’m trying to activate my cameras in a function, then using the Camera Activation event to set view target of the newly activated Camera. I can’t seem to plug my activated camera into the SetViewTarget node though. Any reason why? I tried making a custom camera blueprint and adding this as a child actor but it doesn’t work either.

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Any ideas?

The “New View Target” must be an actor not a component. IIRC If that actor has a camera attached to it it should automatically switch and activate. I think your Set Active methods are redundant/not going to work.