I’m trying to set the visibility of an enemy’s HealthBar to hidden when they die, but it’s not working and I’m not sure why.
This is my HealthComponent attached to the Enemy:
The HealthBar Widget:
And the OnDeath Logic within the Enemy BP:
I’m trying to set the visibility of an enemy’s HealthBar to hidden when they die, but it’s not working and I’m not sure why.
This is my HealthComponent attached to the Enemy:
The HealthBar Widget:
And the OnDeath Logic within the Enemy BP:
I have too many questions regarding the setup - it’s overcomplicated and can (should) be dramatically simplified. Do tell if you’d like a couple pointers.
To the point, though: this sets an enumeration value:
But that’s it, you do not actually hide anything… If you must do it this way, get the reference of the Widget Component
and hide it, or get the reference of the Widget
and set its Visibility
.
Yes I’d love if you could tell me some pointers on how to simplify it. Also any idea how can I get reference of the Widget if it’s within the Health Component?
tl;dr: in case you want to stick to what you’ve got.
Or disconnect the Get Owner
node if you want to do this inside the enemy actor.
I’d approach from this angle:
Here you can update text boxes, progress bar and whatnot. As you already do.
It detects player damage, processes it and sends an update to the widget.
Hey I managed to fix it with your help. I promoted the widget within the HealthComponent into a variable, accessed it through the Enemy Actor and set the visibility to hidden on death. I’ll try to implement the points that you’ve made though, since it’s a better approach . Thanks again!
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