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Setting variable in Animation Blueprint

So I am trying to set a bool in my animation blueprint, but I am stumped to how do I actually set it. In my C++ code I have a OnSprintStart() and OnSprintEnd() functions, but im wondering is how do I make the animation blueprint set my variable (isRunning) to true and false based on those functions, or whatever input the user is pressing? Here’s what it looks like.

http://imgur.com/Y7c0Bcb

Thanks Everyone!

Kevin

Do that in your character bp and then cast it to the animbp :slight_smile: With the casted variable you can now set the one in the anim bp to true or false

Im a little confused on how to cast it to the Anim BP I tried looking for the cast function but nothing?

Here is how it works:

green = character bp + character bp variable in the anim bp
blue = new created variable in the anim bp

9f82f3874a5d972c20305c11e646b4ee20b276ed.jpeg

You can get the cast from the try get pawn owner node :slight_smile:

Im only getting Cast to Player Controller, is there something I have to add in my C++ code to get it casting for the Character?

Also Phil I added you on skype :smiley:

You have to drag out the wire from “try get pawn owner” -> after that search for it in the search bar :slight_smile: