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setting values of a Destructive Mesh from blueprint

I have a bunch of Destructible meshes, and I create a destructibleMeshBlueprint from the asset so I can control the settings like collision etc without having to set them over and over. That works fine, but I would love to be able to take it to the next level. Where inside the blueprint I have public variable such as ObjectMaxLife have it set when the asset is placed in world and then have it back feed to that destructible mesh’s damage threshold if possible. That way I can have my world builders change the MaxLife variable and thusly change that DestructibleMesh’s damage threshold if that is even possible.

Thoughts on how to do that?