Setting up UE5.3 to create a project for PICO4 headset

Im in the same boat atm. Followed the same tutorial, ended up trying a few things:

  1. Using Pico OpenXR plugin instead of PicoXR
    This worked but when I started the apk on the headset the controllers didnt work. Running it through SteamVR fixed the controllers but the tracking was very wobbly and behaving strange.

  2. Went back to PicoXR with the non-Pico OpenXR plugins still enabled (like you said above) but it would only run in 2D mode on the headset…

UPDATE:
I just managed to get the PicoXR plugin working correctly. In order to be able to build without the OpenXR plugins enabled you need to open the “B_AssetGuideline_VRTemplate” blueprint and delete the OpenXR plugin elements in the details panel. With that done you should be able to build :slight_smile:

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