4.In the blueprint editor i create a new function “Play Sound E” to get access of the whole function in the ThirdPersonCharacter_BPlater.
I somehow needed to connect the blueprint “energypulse” with the function “Play Sound E”
This i managed with just drag and drop the blueprint from the content browser into the blueprint.
It created the “Add Child Actor Component”
5.Here i opened up theThirdPersonCharacter_BP
To get access of my set up Blueprint before, i connect the function"Play Sound E" with “Event BeginPlay”
[sadly i coulnt connect the first function anymore…]**