I want to make a simple SoundCue play when i press Q & stop when i release Q
Here is what i’ve set up so far:
**1.**Im creating a new “BlueprintClass”: Actor called "energypulse"
**2.I paste the SoundCue to the Blueprint Components
3.Here i set up the function
4.In the blueprint editor i create a new function “Play Sound E” to get access of the whole function in the ThirdPersonCharacter_BPlater.
I somehow needed to connect the blueprint “energypulse” with the function “Play Sound E”
This i managed with just drag and drop the blueprint from the content browser into the blueprint.
It created the “Add Child Actor Component”
5.Here i opened up theThirdPersonCharacter_BP
To get access of my set up Blueprint before, i connect the function"Play Sound E" with “Event BeginPlay”
[sadly i coulnt connect the first function anymore…]**
After all this, its not working.
Does anyone know, what i have to do to make it work?