Hello all.
I’m trying to set up a team mechanic. But can’t figure it out right now. I have went trough a lot of tutorials, but can’t find what I need. So it means these topic would be helpful to other guys, who are new to UE4.
Mostly all Team tutorials are for FPS, but I need more like MMORPG faction style.
- No Lobby. Need to assign to team in my menu or something. So basically they assign to faction, and then they join game.
- After choosing a team / faction, player spawn in their team territory (probably need to use some kind of spawn point).
- Players can’t hurt their team mates.
- Player respawn at his base.
I know that in most of tutorials, they use Player Controllers and Game Modes to make these work. As I’m using one of Marketplace Game kits, I need to improvise from what is in there. Dev has made inside kite respawn, damage, kill in Components, so I need to start from here.
So what is my best option? Make a save file, so system understands in what team player play, or use tags or different method?
Anyone is willing to help with ideas, how to make these work?
Thank you.