I’m trying to setup a symbol store to house all the .pdb files.
I’ve been populating the symbol store with the command WinDbg from WinSDK:
symstore.exe" add /r /f c: rees\rs1\Engine\Binaries /s I:\stuff\unreal_symbols /t “Unreal Engine 4.4” /v “4.4” /c “From Epic Perforce”
It appears that the symbol store gets populated
On a machine that has the .pdb’s stripped from Binaries directory, I have set the environment variable:
I’ve also updated BaseEngine.ini according to:
When a crash occurs, the Unreal Engine 4 Crash Reporter comes up, but it says
“You do not have any debugging symbols required to display the callstack for this crash.”
If I copy all the .pdb’s into the Binaries directory, then I get a callstack in Unreal Engine 4 Crash Reporter.
What are the settings I should use to get the symbol store working with UE4