In my current project (which is building off the Vehicle Template) I have a orthographic camera that doesn’t rotate with the car. I need help fixing the input controls so Left,Right,Up,Down are relative to the screen and not the car.
I’m not sure how to approach this, any help would be appreciated.
You can replace the Add Movement Input node tho, I’m not on PC right now so used this older screenshot of mine. What’s important here is calculating the movement vector. Then you can use it however you like. For example you can break the Return Value pin and use each axis to separately set throttle and steering input respectively.
The orientation might be different. It depends on how you’ve set the IMC.
Hmm… But you mentioned this:
So they’re how it’s supposed to be from the back? Then it sounds like the movement vector isn’t even being rotated! How did you achieve this:
Do you add controller yaw & pitch input using a spring arm, or did you handle it another way?
Share some screenshots of the parts related to the rotation of the camera in your Event Graph. Also don’t forget to provide context such as: Which actor is the Event Graph in the screenshot is from? Is the camera its own actor?
If you’re not able to add media on this platform, you can upload a video to YouTube showcasing how you handle rotating the camera and share the link.