Hello - where can I look to try and stop certain joints from infinitely jiggling like this?
I’ve gone through each constraint and set them up manually. Seems like the thigh and shoulder joints are rotating in a circular way infinitely, despite constraint limits.
Figured it out. It’s because the animation keeps playing. You can pause the animation and it stops. Or, if you do not have a preview animation playing, the problem does not exist.
It seems that joints which are not assigned a physics body keep playing the animation. This is happening in the physics asset editor, but not during actual play. So just a confusing thing.