Hey fellas,
Very new to Unreal Blueprints and though i’m able to achieve basic functionality for actors and basic objects, the anatomy of player control and how to set it up is a total myth to me after spending hours skimming through tutorials. (Some of us are a little slower don’t judge )
So imagine you are giving someone a product visualization and want the user to be able to simply move their mouse to rotate around an object on a pedestal. I’ve got my meshes, lights and all the other stuff down. Could someone please give me a step-by-step breakdown on how to achieve this? Assume you are educating a 4 year old kid
Really appreciate your time and have an awesome day!