I am planning on grabbing players (and performing moves on them) to be a large part of my game and I was wondering how other people have approached this from an animation point of view.
Previously I have done it so each character has a sync bone which is at the root. I would then animate both characters together with the sync bone constrained to the other character’s root reference joint. In the game I would then have the receiving character move over a very few frames to the sync point when a successful grab is detected and start playing the animation based on the information from the giving character.
I know that there are other methods of doing this though and I wanted to know how other people have done this, specifically in UE4 (I’ve never done this in Unreal). Since synced animation seems to be a common thing in games I’m surprised that there isn’t that much information out there on other’s techniques.
I’m definitely very interested in other people’s approaches to this, so thanks in advance.