In general you can switch to a new camera by calling SetViewTargetWithBlend on the Player Controller. If you have multiple camera components on an actor, then you need to manually deactivate the ones you don’t want to be active, and leave only the one that you want to see through as active, and then SetViewTargetWithBlend to that actor. When you’re done, you can always switch back to your character’s camera by again using SetViewTargetWithBlend.
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