Setting up Multi-camera switching & back to Third Person? UE4.27 UE5

Can someone help me with creating a game designed for live streaming with multi-camera actor switching from and back to the Third Person character (APlayer)? The goal is to be able to manually switch a multi-camera scene, and then cast back to the character and its inherent camera. I understand how to switch from TPS to FPS camera.

In general you can switch to a new camera by calling SetViewTargetWithBlend on the Player Controller. If you have multiple camera components on an actor, then you need to manually deactivate the ones you don’t want to be active, and leave only the one that you want to see through as active, and then SetViewTargetWithBlend to that actor. When you’re done, you can always switch back to your character’s camera by again using SetViewTargetWithBlend.
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Thanks for the reply. I did find that using the level blueprint I can set up a simple system to cut between TPP and camera actors while maintaining control of the player.