Setting up Multi-camera switching & back to Third Person? UE4.27 UE5

Can someone help me with creating a game designed for live streaming with multi-camera actor switching from and back to the Third Person character (APlayer)? The goal is to be able to manually switch a multi-camera scene, and then cast back to the character and its inherent camera.

I figured out how to do this using Set View Blend in the Level Blueprint. It’s probably not the best method, but for now it solves the issue.